MINI METRO - The Puzzle Video Game for Mobile


04:11:06 PM


MINI METRO - The Puzzle Video Game for Mobile

Can you develop a working subway system for a city as it expands? This modish, strangely soothing puzzle game seems simple at first, boosting you with drawing lines between stations to keep everything connected. But random city growth soon throws up hindrances and you’ll unlock new trains, carriages, track, tunnels, and other upgrades to help you build out a great metro network. There are 20 varied cities to play, each with a slightly different feel and special challenge presented by the local river system. There are a few different modes and you can rival against other players in daily challenges which keeps you coming back. It’s a very fresh game and well worth the price.

Mini Metro is a zen subway-building game that’s a ideal fit for your phone

This past weekend, while riding the train from Toronto’s Union Station to my suburban house, I found myself captivated by a map. I look at transit maps all the time, but it’s always just a fleeting peek; I see where I am and where I need to go, then I’m done.

But this time was unique. I was astonished by how clean and orderly the map looked, and analyzed it for tips on how I could make mine the same. Clearly I’ve been playing too much Mini Metro on my iPad.

Mini Metro is a game all about making subway maps. You initiate with just a few stations, which connect with a bright and colorful track, and then more display over time.

The motive is to keep things running smoothly even as the transit system balloons to dozens of stops and multiple lines. The game initiates out as a browser-based prototype in 2014, before eventually being exhilarated out into a full-fledged PC game last year. But last week the game sat in motion on its ideal platform: mobile.

Most of what you’re doing in Mini Metro is influencing tracks. You have no power over the location of the various stations — they simply pop up every so often, and you need to adjust and expand the tracks to keep up with the demand, adding new trains or carriages when you can. This makes it an ideal game for touch.

It feels natural pulling the lines with your finger, and you can pinch to zoom in and out when the map initiates to get really huge. If you want to proceed a train to a different line, simply drag it where you want. It’s incredibly rewarding when you fix things with a quick drag of your finger.

Outside of the touch power, mobile also fits really well with the type of game that Mini Metro is. It’s not a particularly taxing experience -often you’re simply watching passengers go from one place to the next, making slight tug along the way — so it’s an ideal pairing for activities like listening to a podcast or keeping one eye on a baseball game. (When things get really hectic, though, you’ll likely want to give the game your full attention — if a station gets too overcrowded it’s game over.)

Mini Metro is a reasonably simple concept, but the game does a pretty efficient job of keeping things interesting by offering 13 different maps to play through.

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